Development
January-July 2016
- First prototype is a board game
- Second prototype is a card game
- Codex Conquest iteratively revised due to University of Iowa librarian and graduate student feedback
August-October 2016
- University of Iowa Honors First Year Seminar taught using Codex Conquest
- Rochester Institute of Technology tested Codex Conquest
October-December 2016
- Deckbuilder prototype made and discarded
- Revision based on RIT & Honors First Year seminar feedback
January-March 2017
- Serena Sulentic assigns her package design and graphic design classes to create their own versions of Codex Conquest
- First printing
April-June 2017
- Presentation at Iowa Bibliophiles, University of Iowa
- Presentation at Center for Teaching and Learning, Columbia University
- Presentation at Kyle Triplett's Rare Books and Special Collections class, Pratt Institute
- Amy Chen and Michelle Chesner interviewed for the Institute of Play
- Amy Chen interviewed for Rare Book Hub
- Amy Chen interviewed on Talk of Iowa
- Presentation at SHARP at the University of Victoria
- Second printing
- Codex Conquest game loan program begins
- Michelle Chesner launches the website for Codex Conquest: Jewish Edition
December 2017
- Content revision based on presentation feedback
- Design and content revision to facilitate cheaper printing and more accessible design
January-March 2018
- Revision of Codex Conquest's main website completed
- Creation of Human Games (game lab) website